Staff of Pain was okay on its own and is prone to backfiring. Our Hearthstone Dungeon Run guide contains boss details, tips, strategy advice and details of the best Treasure and Passive upgrades available. If you dont, youre relying too much one card to bail you out. Ghoul Blitz is an amazing Hero Power in general, but more so for Death Knights because of how efficiently you can rack up corpses. Any major changes to the previous version of this guide will have a * in front of it. Warlocks have access to Dark Arts, a massive cycling engine commonly used to search out C'Thun, the Shattered pieces. * Call of the Void got its cost reduced enough to become an annoying source of minions and damage that your opponent is either forced to deal with or take more hits than they can handle. Having an endless treasure generator is good. Rogues and Mages have always had an affinity for good cheap spells, and this combo of classes definitely embodies it. PeepoLeaveBoth are really good in Miracle druid, which is best deck. Pure Neutral - With Battle Tactics being such a good Hero Power, its pretty easy to just build a deck that only wants to use large neutral minions while For the Alliance! Players then . Running, Dragon decks are extremely good in Duels with. But if you have extra efficient ways to generate or summon neutral minions, this can definitely be a powerful option. You need specifically neutral minions, have them survive until your next turn, AND kill them off to get just one temporary mana crystal. Duels is a game mode where players face off against other players, attempting to claim 12 victories before they suffer 3 losses, similar to Arena. Warlocks already have good card advantage even without passives or treasures, so theres no need for involuntary cards draw. Being able to draw a card off of any Battlecry with Rally the Troops is valuable, but its discountability is somewhat limited. All other Treasures try to capitalize on cannon damage, with Grizzled Reinforcement and Draconic Munitions being the better ones since they last all game. Its a shame a few of these example decks were criminally nuked because of balance changes made YESTERDAY, especially the 12-Win Frost Mage one that probably wouldnt get that far now. As with the rest of the Dragon Treasures, Dragonbone Ritual and Draconic Dream perform extremely well in Dragon-exclusive decks. Corrupted Felstone finally provides a sizable handbuff that might be worth considering. Since both heroes are for the same class and have Hero Powers and Treasures that benefit Death Knight decks in non-specific ways, were merging them into one section. There are less than 10 days left until the release of the expansion, which is slated to be released on 30th March, but before that, to make sure that everything is ready for the release, Blizzard will deploy the 20.0 patch, one of the . is fairly unique amongst the first passives. To obtain them you need to meet the following requirements: Another interesting aspect of this run is Captured Flag, tier 2 Ultra Rare Passive Treasure which can give you quite the advantage when you want to value trade! Tier 4:The only real way to maximize Band of Bees's usefulness is to run several 1-2 cost minions, which makes the overall deck pretty weak when taking into account all the removal in Duels. As great as all the keywords are that Gnomish Army Knife stacks onto a minion, its cost makes it hard to combo with. Cadaver Collector is pure resources for Death Knights. We've got a fresh look at the Stormwind Duels Meta today with Report #6 - Best 12-Win Hearthstone Duels Decks For November Week 3. . Tier 4: Mask of Mimicry and Golden Kobold replace most or all of the cards in your hand, which you dont always want since youll typically be holding onto other Treasures for later. It's a tempo loss the turn you play it and even becomes a bad weapon after you already have 10 Mana. Tier 3: All Together Nowhas gone through several nerfs, but still remains a solid pick since it discounts one of the most prevalent and useful types of minions in the game. I'm looking at theSai Frost Death Knight Duels Example (Lich King) and my question is How on earth do you trigger the deathrattles of the egg cards? Blood Parasite is probably to best Hero Power out of her three. Plus, most of the possible cards either require a certain game state to be useful or are just worse than most treasures. While this passive doesn't block and damage dealt to armor, since Vampiric Blood adds protected Health instead of healing up to a maximum, it makes taking down a Blood Death Knight with this combo extremely tedious and sometimes Unachievable with all the other threats those decks have. Send in the Scout is also a possible option. If you draft, Humble Blessings can do very well in a deck built around it, but its power skyrockets if you also have, Both popular decks run Spell focused strategies, many featuring, Holy spells dont have much support in Priest at the moment, but they do largely take the forms of healing and removal. Old: [4 Mana] Destroy all minions. Thats pretty much it. [Hearthstone] Updated Hawkstrider Rancher's text to say "Whenever" instead of "After." This is a text-only change to make the text match how the card currently functions. Scout are fantastic starting Treasure picks that dont need to be in a specific deck to perform well. But since the payoff is so huge that it can get you 12 wins on its own, it might actually be worth trying to do if you accept the challenge! Its not overly useful, but thankfully its GAINING Health so you dont have to be damaged to receive the benefits. Forged in the Barrens card reveal stream has been completed and we now know each of the 135 new cards included in Hearthstone's upcoming seventeenth expansion.. backs you up with whatever you may otherwise lack from your initial deck. Holy Book appears pretty good at first. The Exorcisor is fantastic at a way to deal with removing problem minion effects, buffs, or just general damage. Killmox is technically a Legendary minion, so you can get an extra copy from. Top Hearthstone Duels Decks that got 12 Wins - Top Starter Decks. Tier 5: Manastorm may be an Ultra Rare, but doesnt give you direct advantage. But when you or your opponent are running a large number Deathrattles, it can become a high durability behemoth of a weapon. Since Volatile Skeletons are technically neutral, your Skeletons get the buffs even when theyre summoned by Mage cards. This guide will help you with ideas regarding how to start building your own Duels decks; including potential starting builds, strongest treasures, and combos to look out for when drafting! As a legendary minion, you can even get an extra copy of the buffed crab with Disks of Legend. Top 10 Best Hearthstone Decks that Wreck Hard! Level up. With all the hard removal in Duels, a little bit of extra Health doesnt matter very much. With how common removal is in Duels, theyll oftentimes have an efficient way to deal with your 10/10 and just recover from the one minion they lost. Your value from Ancient Reflections depends on what you end up targeting, preferably things with persistent effects like Deathrattles. Mummy Magic and Special Delivery also function similarly as a doubling effect, except by generating a 1-Health version of the minion instead of duplicating its effect. I already tested several decks for 17 heroes multiple times, so please forgive me if I dont replace these deck lists with better ones. Many things that dont stand out wont be mentioned, as talking about every single one of them would make this guide way too needlessly long. Hold the Line's Attack boost is decent, but you cant actually take advantage of it yourself. Scourging sounds like a good value generator at first, but all of the bad minions that were retroactively changed to be classified as Undead makes the Discover choices below average a lot of the time. I dont think I have it in me to go back to the drawing board for a bunch of them at the moment. It is one of the strongest decks while being relatively easy to play. Hello Hearthpwn users! Freeze Solid CAN be good when you have Frost Shards as a Hero Power, but I've only seen anyone actually use it once so I can't say it's insane. Scepter of Summoning is a good discount treasure so long as you have enough expensive minions to use it with but still have cards that keep you in the game until you reach the turn you can start playing them. Most decks this late in the game usually end their turn with multiple minions or destroyed all of yours. Phaoris' Blade can build up massive amounts of damage over time and can easily finish off your opponent at a certain point. Arcane Flux and Divine Illumination are great Treasures that provide free value and can sustain their own effects. Demon Hunters Deathrattle cards might be awkward in early rounds with so many deck thinners and so few cards, but there are enough buckets and treasures you can draft to make the deck much more consistent. Fire Away! Starting Treasure: Killmox, the Banished One. But when you're in that position, it's hard to establish a big enough board to take advantage of the Lifesteal. Supercharge may be free stats, but its a very underwhelming way to do it. But free resources is still good. Even Laughing Sister and Emerald Drake are still decent since you dont have to spend a ton of mana to dump them out of your hand and actually are above average minions for their cost. Things like Arcane Burst and Summon Pet can wreak total havoc when it's repeatable. Those that can do much better with this snowballing weapon. Unholy Embrace is a little too expensive (both in terms of mana and corpses) and makes it hard to use in Duels. More often than not, you wont even get to the point of drawing the second one. Theyre just generically useful, which is not a bad thing as it doesnt require you to build your deck around it while still being extremely strong. Rogue was a safe class to put Swiftscale Trickster in because of the classs general lack of majorly impactful high cost spells. Demon Blood is occasionally seen with decks that run a ton of Demons to surprise their opponent with a sudden big, cheap minion. Here we will list more specific strategies for each class and hero with their Hero Power, Treasure, and starting deck options. . In a deck built with Divine Shields solely in mind, this treasure can snowball fast! Flames of the Kirin Tor has improved over giving you the same mediocre spell over and over, but it still lacks the consistency as to what kind of spell youre getting. Its stats are enormous for sure, but its very vulnerable to removal. See turn 3:https://hsreplay.net/replay/SeH45QtqVkBLUM2QE73CCC. . Hematology has potential, but it spends corpses like crazy. 60.95%. Tier 1: Effects the passively double the value of some of your cards are definitely some of the most powerful treasures. And most of the suggested decks aren't even close to being the top meta decks for their class right now either. This one in particular was rough because of 4 new heroes and most of their hero powers and treasures need to use specific links since they all have other versions from Doom in the Tomb. Legendary Loot can give you amazing early advantage if you get your hands on the right weapon, like Woecleaver or Twig of the World Tree. There is so much spell support you can draft that a healthy mix of card generation and damage can make a lot of things work. Beast-based Token strategies have enough cards to construct a starting deck now. The only way to maximize its effect is to run Holy spells in mass, which cuts out minions that youd want to buff in the first place. Invigorating Bloom is often used with several expensive, high impact cards. However, Reno has the special attribute of being part Mage that allows him to play this minion and follow it up with something insane like Drakefire Amulet or Rune of the Archmage as early as turn 4! Recycling wont create tempo, but can build defenses that allow you to survive heavy aggro when you need a little extra time to catch up when youre behind. Its so strong it requires you to draft 2 specific treasures to even gain access to it. (#7), Group therapy! Well, learning which Treasures are good or bad goes a long way towards improving your skill in Duels, but picking the best possible Hero is just as important. The only real way to abuse an effect like this is through minions that deal damage with effects like Wild Pyromancer and Knife Juggler. It also doesn't help at all if you're behind. On the one hand, the site is an incredible source of information for Duels, since all these decks came from that page. Its still very good, the previous two are just easier to use. is a nifty generic Hero Power that most decks are capable of using on some level. Tier 1 - God Tier Passives that are valuable in any deck that support it. The first reward from Raid the Docks pulls a weapon out of your deck, which can give you guaranteed access to Ol' Faithful if you have no other weapons! what sets are rotating out of standard hearthstone 2023. We have starting deck suggestions, treasure synergy, and even deck lists! Several decks lack notable healing and most minions in Duels come with decent Attack, so a lot of them cant afford to take so many minion hits. It can benefit your own board, like with Paladins Blessing of Authority or abuse targeted removal like with Shamans Stormstrike. With Mind Tether thats pretty much all you need to win. The 12 Win Shaman one is thankfully unaffected. However, those deck would much rather spend such a large amount of mana on buffing what they have and push for game instead of giving them a Deathrattle with no immediate impact with Canopic Jars.