A little guide on how to dupe ANY ITEM in the Roblox game called Deadzone classic, hope you guys got 100 Pkp's and Rucksacks from this LOLIf you want to Join me just Follow me on Roblox, here is my Roblox User!https://www.roblox.com/users/1237782013/profileIf you wanna Join the Discord GoldenCarr0t Community and Hang out.. USA Distributor of MCM Equipment deadzone classic script Finding them in the dead zone. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs . (roblox) Deadzone Classic Script | Kill Zombies - Pastebin.com Advertisement SHARE TWEET (roblox) Deadzone Classic Script | Kill Zombies Upscalefanatic3 Feb 11th, 2020 3,394 0 Never Add comment Not a member of Pastebin yet? 3 Signs Before The 3 Days Of Darkness, There has been an abundance of players using ESP and Hitbox Expanders. 2023 Slashdot Media. Pastebin.com is the number one paste tool since 2002. i play this game, -31k rep and 1.3k player kills 18k zombie kills anyways infinite yield works fine for this game, there is a god script but ive only seen 2 people with it since regular god scripts dont work. Joined: Dec 17, 2020 Posts: 1. hello when my e nemy spawns i cant see him but there is an clone of him. food revolution network credibility. 3CX is a software-based, open standards IP PBX that offers complete Unified Communications, out of the box. MEGame Link https://www.roblox.com/games/3221241066/DEADZONE-CLASSIC?refPageId=606878d9-dd44-491e-aa63-7aa8aa9e850dHope you guys Enjoyed this Video! Now I ran into some problems with getting the T16000 to stay connected via the TARGET virtual game controller, with the stick falling asleep. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate qatar to toronto flight status. However just to test that the above worked I managed to keep the connection alive by keeping the stick in motion as I hit the Run Configuration button, then checked the properties of the Thrustmater Virtual Game Controller inside the Joystick Control Panel (which is just a shortcut to the the windows Game Controllers panel) and could see input for the X and Y axes in the test tab.4. Its only special ability is its trading power. Scripts. There are still a shit ton of items that are not on this list. Take your favorite fandoms with you and never miss a beat. The game tried to bring back the classic PvP and zombie survival experience of "Deadzone" by DeadzoneZackZac, who is most notable for creating the original game and the free-to-play Unity remake, Unturned. Pastebin TextLabel.Text = "This GUI is not the best with Every exploit. 3. //MapKeyIO(&Throttle,MSL,DX77,DX30); /*MapKeyIO(&Throttle,MSL,TEMPO(DX96,PULSE+L_CTL+L_SHIFT+'X',300), DX30); // Long press "in" will activate and deactivate scratchpad */. deadzone classic script 2020. by tahitian vanilla candle sand and fog. By WeAreDevs. JJsploit is a classic of updated scripts. My friend told me bout you and I just need help download. Check Always open links for URL: Roblox Protocol and click Open URL: Roblox Protocol in the dialog box above to join experiences faster in the future! Furniture Stores On Wellington Street Ottawa, System tools range from kernel building to. After installation, click Join below to join the action! Rod. DeadzoneZackZak The Dead Zone is a 1983 American science-fiction thriller film directed by David Cronenberg.The screenplay, by Jeffrey Boam, is based on the 1979 novel of the same name by Stephen King.The film stars Christopher Walken, Brooke Adams, Tom Skerritt, Herbert Lom, Martin Sheen, Anthony Zerbe, and Colleen Dewhurst.Walken plays a schoolteacher, Johnny Smith, who awakens from a coma to find he has . Pastebin is a website where you can store text online for a set period of time. Open any Roblox game and attach JJsploit (or other executor) to it. Please don't fill out this field. It has no special ability other than looking cool. Despite its positive reaction from a lot of players within the Roblox community, the game has also received a fair amount of criticism. Sign Up , it unlocks many cool features! Ideal for Supportbench is a powerful customer service management tool that helps you deliver exceptional customer support. This is a spawn script that I have been working on for a while but I figured that this will be good enough for release to the public to use as they see fit. Special holiday events such as Halloween or Christmas. Each weapon has more unique actions than ever before. Finding them in the dead zone. Deadzone :: Remade Wiki is a FANDOM Games Community. // returns the Time Till the Next Wave, for a interface, ect. I actually Changed the CURVE to -4 for the X and Y axes just to make sure there was no deadzone in game. My instagram is /exomilo Thanks for the help even if you dont have any ideas. tiny black bugs in pool after rain; wtlc radio personalities; mobile homes for sale apache junction, az; miami hurricanes football recruiting classes; phase difference between pressure wave and displacement wave; catherine hutto gordon; A noteworthy feature the game hosted was a fresh and intuitive movement system. //MapKeyIO(&Throttle,MSD,AXIS(MOUSE_Z_AXIS,-1,75). Download. progress the tycoon naturally until "rebirth island" button Continue Reading Roblox Slime Tycoon Infinite To Divine. Rares can be obtained in 4 ways: 1. Pastebin.com is the number one paste tool since 2002. Alternatively, we have plugins for the most popular CMS tools. Gaming. In case you want to stay silent and just have some fun by killing people, dont click the message at the start of the game, stay with that blackscreen and execute the script. Some notes I found: From looking at the code, it looks like an mix between Standard MACD and iBands Displayed as a seperate window flat indicator. JackzFTW/I wanna be the very best on this wiki! Gallibon the Destroyer. Using live chat has never been easier. Apocalypse Rising's fans often rebuke this claim, and have frequently accused Deadzone of stealing several models from their beloved game. Around this same time, an uncopylocked version of Deadzone surfaced which many players took advantage of by copying and editing the game to their own tastes, with various users re-posting the game completely unchanged. Doing the Game of Luck or getting them in crates. 4. Aug 12, 2020 152 Dislike Share GoldenCarr0t 4.42K subscribers A little guide on how to dupe ANY ITEM in the Roblox game called Deadzone classic, hope you guys got 100 Pkp's and Rucksacks from. i play this game, -31k rep and 1.3k player kills 18k zombie kills anyways infinite yield works fine for this game, there is a god script but ive only seen 2 people with it since regular god scripts dont work. Infinite Yield. Near the end of its lifespan, Deadzone became overrun with malevolent players who took advantage of the weak points in the game's aging scripts. The special ability of this gun is its insane damage. Many neutral players have argued that Deadzone and Apocalypse Rising differ too greatly in both game-play and realism, and are thus not comparable. Creator These weapons can be very common throughout the game. 0 coins. Dead Zone Scripts will be here to help out the newbies and even the guru's of the linux world. Noone will notice cause your stats wont change. This script requires GlovePie to work, do a simple google search. You will have to add this into a script for the TARGET Script Editor: MapAxis(&Joystick,JOYX, DX_XROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Joystick,JOYY,DX_YROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE); Okay I managed to solve this with a similar, simpler solution, using the TARGET GUI.1. Hit Run Configuration and TARGET should reassign your stick to be a Thrustmaster Virtual Game Controller. Trading, drop parties, or killing. // Spawns enemies in waves but based on time. Due to their similarities, an intense rivalry was sparked upon the release and near-instant popularity of Deadzone. The Roblox installer should download shortly. New free Roblox MeepCity script Pastebin hacks. Zolarketh, the co-creator of Apocalypse Rising, stated that he lost his respect for DeadzoneZackZak once he changed the name of his game to "Deadzone: Rising Above the Apocalypse". A subreddit for ROBLOX exploiting, whether it's questions or downloads, We've got it all! How to redeem your code. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It unfortunately never recovered its place. Join the Unoffical Deadzone Subreddit ! After that, click the Inject button, followed by Execute, and the script GUI will appear. Deadzone was a post-zombie-apocalypse survival game created by DeadzoneZackZak, featuring a variety of guns and survival items which players could utilize to survive in both PvE and PvP scenarios. FEATURES OF BUBBLE FUM SIMULATOR GUI SCRIPT. gossops green dentist. Although it had a strong start, the game was rarely updated or improved, and experienced a sharp drop in active players only a few months after Deadzone's release. Deadzone's scripting was fairly advanced by the standards of its time. ; Sponsors Adail Eduardo Gut, 2800 Deadzone servers often experienced harsh connectivity issues and players were often ejected from sessions they had put serious time and dedication into. @Opiate987 I butchered Sedenion's DX++ profile from the EA forums for my needs in DCS and just literally flipped the axis over, some of it i use some not so much, some of the buttons don't seem to be detected in SWS, i haven't really done the diagnostics on exactly what or why yet, // -----------------------------------------------------------------------------//HOTAS Warthog DX++ Mapping// -----------------------------------------------------------------------------//Main script file//Version:2.1//Author:Sedenion//Modified:Badger//Date:09-JUN-2020// -----------------------------------------------------------------------------//Desc://DSC script file// -----------------------------------------------------------------------------//Change Log://10-05-2020Updated code in Main and tidied spaces to tabs//05-10-2020Updated to fix Star Wars Squadrons/*MapAxis(&Joystick,JOYX,DX_XROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Joystick,JOYY,DX_YROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCX,DX_X_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCY,DX_Y_AXIS,AXIS_NORMAL,MAP_ABSOLUTE); *///SC axis and Joy axis swapped over// -----------------------------------------------------------------------------// -----------------------------------------------------------------------------// Custom config// -----------------------------------------------------------------------------// Shift-Submode Config// -----------------------------------------------------------------------------defineSHIFT_ENABLED1// Enable or Disable (0) Shift SubmodedefineSHIFT_DEVJoystick// Shift-Submode activation Button DevicedefineSHIFT_BTNH4P// Shift-Submode activation Button ID// Button & Hat Shift-Submode Activation// -----------------------------------------------------------------------------defineH3_SHIFT0// Enable or Disable (0) Shift-Submode for Hat 1defineH4_SHIFT1// Enable or Disable (0) Shift-Submode for Hat 1defineBS_SHIFT0// Enable or Disable (0) Shift-Submode for Boat Switch// Button & Hat Long-Press Activation// -----------------------------------------------------------------------------defineS1_LONG1// Enable or Disable (0) Long-Press for S1 buttondefineS2_LONG1// Enable or Disable (0) Long-Press for S2 buttondefineS3_LONG1// Enable or Disable (0) Long-Press for S3 buttondefineS4_LONG1// Enable or Disable (0) Long-Press for S4 buttondefineH2_LONG1// Enable or Disable (0) Long-Press for Hat 2 L & RdefineLTB_LONG1// Enable or Disable (0) Long-Press for LTB buttondefineCS_LONG1// Enable or Disable (0) Long-Press for CS Hat U & DdefineCH_LONG1// Enable or Disable (0) Long-Press for China HatdefineAP_LONG1// Enable or Disable (0) Long-Press for AP buttondefineLDGH_LONG1// Enable or Disable (0) Long-Press for LDGH button// Common LED Config// -----------------------------------------------------------------------------defineLED_BRIGHTNESS0// LED brightness level (0-255)defineLED_BACKLIGHT0// Enable or Disable (0) LED Backlight// Button-controlled LED Mapping// -----------------------------------------------------------------------------defineLED1_CONTROL0// Enable or Disable (0) Controlled LED1defineLED1_DEVThrottle// LED1 Controll Button DevicedefineLED1_BTN-1// LED1 Controll Button IDdefineLED2_CONTROL1// Enable or Disable (0) Controlled LED2defineLED2_DEVThrottle// LED2 Controll Button DevicedefineLED2_BTNAPUON// LED2 Controll Button IDdefineLED3_CONTROL1// Enable or Disable (0) Controlled LED3defineLED3_DEVThrottle// LED3 Controll Button DevicedefineLED3_BTNRDRNRM// LED3 Controll Button IDdefineLED4_CONTROL1// Enable or Disable (0) Controlled LED4defineLED4_DEVThrottle// LED4 Controll Button DevicedefineLED4_BTNEACON// LED4 Controll Button IDdefineLED5_CONTROL1// Enable or Disable (0) Controlled LED5defineLED5_DEVThrottle// LED5 Controll Button DevicedefineLED5_BTNFLAPD// LED5 Controll Button ID// -----------------------------------------------------------------------------// Includes// -----------------------------------------------------------------------------include"target.tmh"// Standard TM Headerinclude"include/dx+.tmh"// DX++ Moduleinclude"include/pov.tmh"// Custom POV Hat moduleinclude"include/ldc.tmh"// LED Control module// -----------------------------------------------------------------------------// Event callback// -----------------------------------------------------------------------------intEventHandle(inttype,aliaso,intx){//Default mapping callback callDefaultMapping(&o, x);//Custom Modules callback callsPovMapping(&o, x);LDcMapping(&o, x);}// Main entry// -----------------------------------------------------------------------------intmain(){// ----------------------- Exclude unused devices ----------------------------Configure(&HCougar,MODE_EXCLUDED);Configure(&T16000,MODE_EXCLUDED);Configure(&T16000L,MODE_EXCLUDED);Configure(&TWCSThrottle,MODE_EXCLUDED);Configure(&LMFD,MODE_EXCLUDED);Configure(&RMFD,MODE_EXCLUDED);Configure(&TFRPRudder,MODE_EXCLUDED);Configure(&TFRPHARudder,MODE_EXCLUDED);Configure(&JoystickF18,MODE_EXCLUDED);//Configure(&Joystick,MODE_EXCLUDED);//Configure(&Throttle,MODE_EXCLUDED);// ------------------------- Event Callback Init -----------------------------//Even CallbackBtn countJoystick, Mouse and KeyboardDXpInit(&EventHandle,104,CREATE_JOYSTICK+CREATE_MOUSE+CREATE_KEYBOARD);// --------------------------- Global setup ----------------------------------//PulseDelaySetKBRate(50,50);SetKBLayout(KB_ENG);if(SHIFT_ENABLED){SetShiftButton(&SHIFT_DEV,SHIFT_BTN,0,0,0,0);}/*int LONG_SHIFT = 0;if (LONG_SHIFT){printf("Value of LONG_SHIFT %s\xa", &LONG_SHIFT);} *////////////////////////////////** JOYSTICK BUTTONS ** ///////////////////////////////// GUN TRIGGER 1 & 2 //MapKey(&Joystick,TG1,DX1);MapKey(&Joystick,TG2,DX2);// MASTER MODE //// MAPS MASTER MODE as as DX3 OR RMB Press slightly below line of vision with SHIFR (HP Reverb in full screen)//MapKeyIO(&Joystick,S1,CHAIN(EXEC("DXAxis(MOUSE_X_AXIS,-14000);""DXAxis(MOUSE_Y_AXIS,25000);"),MOUSE_RIGHT),MapKeyIO(&Joystick,S1,DX101,DX3);// WEAPON RELEASE //MapKey(&Joystick,S2,DX4);// NWS //MapKeyIO(&Joystick,S3,DX90,DX5);// PADDLE //MapKeyIO(&Joystick,S4,DX91,DX6);// TRIM HAT //SetPov(&Joystick,H1);/*MapKey(&Joystick,H1U,DXHATUP);MapKey(&Joystick,H1D,DXHATDOWN);MapKey(&Joystick,H1L,DXHATLEFT);MapKey(&Joystick,H1R,DXHATRIGHT);*/// TMS //MapKey(&Joystick,H2U,DX11);MapKey(&Joystick,H2D,DX12);MapKey(&Joystick,H2L,DX13);MapKey(&Joystick,H2R,DX14);// DMS //MapKey(&Joystick,H3U,DX15);MapKey(&Joystick,H3D,DX16);MapKey(&Joystick,H3L,TEMPO(DX17,DX78,500));//acts as a DMS depress on a long pressMapKey(&Joystick,H3R,DX18);// CMS //MapKeyIO(&Joystick,H4U,0,DX19);MapKeyIO(&Joystick,H4D,0,DX20);MapKeyIO(&Joystick,H4L,0,DX21);MapKeyIO(&Joystick,H4R,0,DX22);MapKey(&Joystick,H4P,TEMPO(DX23,0,300));// Null in Long press for SHIFT Key///////////////////////////////** THROTTLE BUTTONS ** ///////////////////////////////// TDC DEPRESS //MapKey(&Throttle,SC,DX25);// MIC SWITCH //MapKeyIO(&Throttle,MSP,DX75,DX26);//MapKeyIO(&Throttle,MSU,AXIS(MOUSE_Z_AXIS,1,75),MapKeyIO(&Throttle,MSU,DX102,DX27);// MOUSE SCROLL UP/ DX27//MapKeyIO(&Throttle,MSR,DX76,DX28);//SSP=SHIFTED SHORT PRESS//SLP=SHIFTED LONG PRESSSSPSLPMapKeyIO(&Throttle,MSR,TEMPO(DX95,DX76,500),DX28);//MapKeyIO(&Throttle,MSD,AXIS(MOUSE_Z_AXIS,-1,75),MapKeyIO(&Throttle,MSD,DX103,DX29);// MOUSE SCROLL DOWN/ DX29//MapKeyIO(&Throttle,MSL,DX77,DX30);//SSP=SHIFTED SHORT PRESS//SLP=SHIFTED LONG PRESSSSPSLPMapKeyIO(&Throttle,MSL,TEMPO(DX96,DX77,500),DX30);/*MapKeyIO(&Throttle,MSL,TEMPO(DX96,PULSE+L_CTL+L_SHIFT+'X',300),DX30); // Long press "in" will activate and deactivate scratchpad */// SPEEDBRAKE //MapKey(&Throttle,SPDF,DX31);MapKey(&Throttle,SPDM,PULSE+DX32);MapKey(&Throttle,SPDB,DX33);// COOLIE SWITCH ///*MapKeyIO(&Throttle,CSU,DX83,DX34);MapKeyIO(&Throttle,CSD,DX84,DX35);MapKeyIO(&Throttle,CSR,DX85,DX37);MapKeyIO(&Throttle,CSL,DX86,DX38); */MapKeyIO(&Throttle,CSU,DX83,TEMPO(DX34,DX97,500));MapKeyIO(&Throttle,CSD,DX84,TEMPO(DX35,DX98,500));MapKeyIO(&Throttle,CSR,DX85,TEMPO(DX37,DX99,500));MapKeyIO(&Throttle,CSL,DX86,TEMPO(DX38,DX100,500));// BOATSWITCH (AKA Mode Switch)///*MapKey(&Throttle,BSF,PULSE+DX39);MapKey(&Throttle,BSM,PULSE+DX40);MapKey(&Throttle,BSB,PULSE+DX41); */MapKey(&Throttle,BSF,DX39);MapKey(&Throttle,BSM,DX40);MapKey(&Throttle,BSB,DX41);// CHINA HAT //MapKeyIO(&Throttle,CHF,DX79,DX42);MapKey(&Throttle,CHM,PULSE+DX43);MapKeyIO(&Throttle,CHB,DX80,DX44);// PNKY SWITCH //MapKeyIO(&Throttle,PSF,DX87,PULSE+DX45);MapKeyIO(&Throttle,PSM,PULSE+DX88,PULSE+DX46);MapKeyIO(&Throttle,PSB,PULSE+DX89,PULSE+DX47);// LEFT THROTTLE BUTTON //// MAPS LEFT THROTTLE BUTTON as DX48 OR LMB Press slightly below line of vision with SHIFT (HP Reverb in full screen)//MapKeyIO(&Throttle,LTB,CHAIN(EXEC("DXAxis(MOUSE_X_AXIS,-14000);""DXAxis(MOUSE_Y_AXIS,25000);"),MOUSE_LEFT),MapKeyIO(&Throttle,LTB,DX104,DX48);// Engine Flow Normal//MapKey(&Throttle,EFLNORM,PULSE+DX49);MapKey(&Throttle,EFRNORM,PULSE+DX50);// Engine Flow Override//MapKey(&Throttle,EFLOVER,PULSE+DX51);MapKey(&Throttle,EFROVER,PULSE+DX52);// ENG OPER IGN //MapKey(&Throttle,EOLIGN,PULSE+DX53);MapKey(&Throttle,EORIGN,PULSE+DX54);// ENG OPER MOTOR//MapKey(&Throttle,EOLMOTOR,PULSE+DX55);MapKey(&Throttle,EORMOTOR,PULSE+DX56);// APU //MapKeyIO(&Throttle,APUON,PULSE+DX36,PULSE+DX57);MapKeyIO(&Throttle,APUOFF,DX81,DX58);// LANDING GEAR HORN SILENCE//MapKey(&Throttle,LDGH,PULSE+DX59);// FLAPS //MapKey(&Throttle,FLAPU,PULSE+DX60);MapKey(&Throttle,FLAPM,PULSE+DX61);MapKey(&Throttle,FLAPD,PULSE+DX62);// EAC/MASTER ARM //MapKey(&Throttle,EACON,PULSE+DX63);MapKey(&Throttle,EACOFF,PULSE+DX64);// RADAR ALTM //MapKey(&Throttle,RDRNRM,PULSE+DX65);MapKey(&Throttle,RDRDIS,PULSE+DX66);// AUTOPILOT //MapKey(&Throttle,APENG,PULSE+DX67);// Autopilot Engage //MapKeyIO(&Throttle,APPAT,PULSE+DX92,PULSE+DX68);// Autopilot Path //MapKeyIO(&Throttle,APAH,PULSE+DX93,PULSE+DX69);// Autopilot Alt/Hdg //MapKeyIO(&Throttle,APALT,PULSE+DX94,PULSE+DX70);// Autopilot Alt //// ENGINE IDLE //MapKey(&Throttle,IDLERON,PULSE+DX71);MapKey(&Throttle,IDLELON,PULSE+DX72);MapKey(&Throttle,IDLEROFF,PULSE+DX73);MapKey(&Throttle,IDLELOFF,PULSE+DX74);// ------------------------------ Axis Mapping -------------------------------// DX Axis Mapping//DeviceTM AxisDX AxisNORMAL/REVERSEDABSOLUTE/RELATIVEMapAxis(&Joystick,JOYX,DX_XROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Joystick,JOYY,DX_YROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCX,DX_X_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCY,DX_Y_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,THR_RIGHT,DX_Z_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,THR_LEFT,DX_ZROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,THR_FC,DX_SLIDER_AXIS, AXIS_NORMAL,MAP_ABSOLUTE);// Axis Curves//DeviceTM AxisLeft-DZCenter-DZRight-DZCurveScale/ZoomSetSCurve(&Joystick,JOYX,0,0,0,0,0);SetSCurve(&Joystick,JOYY,0,0,0,0,0);SetSCurve(&Throttle,SCX,0,0,0,0,0);SetSCurve(&Throttle,SCY,0,0,0,0,0);SetSCurve(&Throttle,THR_RIGHT,0,0,0,0,0);SetSCurve(&Throttle,THR_LEFT,0,0,0,0,0);SetSCurve(&Throttle,THR_FC,0,0,0,0,0);// ----------------------------- LED Mapping ---------------------------------//DeviceIntensityLedIntensity( &Throttle, LED_BRIGHTNESS );//DeviceLEDEnable/DisableLedEnable(&Throttle, LED0,LED_BACKLIGHT );// Backlightif(LED1_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED1_DEV, LED1_BTN,&Throttle,LED2,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED1,0);}if(LED2_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED2_DEV, LED2_BTN,&Throttle,LED2,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED2,0);}if(LED3_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED3_DEV, LED3_BTN,&Throttle,LED3,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED3,0);}if(LED4_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED4_DEV, LED4_BTN,&Throttle,LED4,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED4,0);}if(LED5_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED5_DEV, LED5_BTN,&Throttle,LED5,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED5,0);}}, I found that the new 1.1 patch has fixed deadzoning issues for me and it's pretty playable without the TARGET software faff in my opinion, Using Thrustmaster TARGET to fix the Thrustmaster HOTAS deadzone issues.
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